Workers' comp premium estimated from payroll and class code rate.
Treat this as a starting point, carriers underwrite differently.
Clerical staff cost cents per $100 of payroll to insure. Roofers and other high-hazard trades can run several dollars per $100. The gap between those two numbers is almost entirely about the work itself, not the company running it.
The calculator has four class-risk rates coded in, each a flat rate per $100 of payroll before the experience mod is applied. These are the 2026 figures behind the dropdown above.
| Class | Rate per $100 payroll |
|---|---|
| Clerical / office | $0.50 |
| Retail / light | $1.20 |
| Trades | $2.50 |
| Construction / roofing | $4.50 |
| Experience mod default | 1.0 (below 1.0 is a credit, above is a debit) |
Take annual payroll, divide by 100, multiply by the class code rate for the work your employees do, then multiply by your experience modifier. There is no floor or cap in this formula, unlike some of the other calculators on this site.
Workers' comp is usually one piece of a larger insurance picture. Check the general liability and business owner's policy calculators for the rest.
An audit can reclassify the payroll at the correct, higher-risk class code and bill you for the difference retroactively. Classify roles by the work actually performed, not the job title.
It depends on the state and business structure. Some let sole owners opt out while others require coverage once there is even one employee, so check your specific state's rule.
Yes. One large claim can push your experience modifier above 1.0 for roughly three years, raising premiums at every renewal during that window even if no new claims occur.
Usually only at straight-time value. Most states let you exclude the extra half of overtime pay from the payroll used to calculate premium, but check your state's specific rule.